Get started
The Dimidium story takes place in a starsystem which is torn by war. Two factions, the Federation for Peace and Unity (NFPU), and the Independence and Freedom Movement (IFMU) used to covertly work together, in their important fight against the Extremely Enormous Empire (EEE). However, after EEE got defeated (season 2 finale), the visionalists in the IFM got taken out, after which Uprise took over the Independence and Freedom Movement. This caused a new war between the NFPU and IFMU, which still takes place today.
As a new player, you start on Celaeno, the main planet of the FPU, years after the war between NFPU and IFMU started. The Federation for Peace and Unity is open for people to join the federation. Which is the reason why they are helping you out when starting. However, you can also start your own faction, or join other player-led factions.
Joining the server
You can either start your own faction, join another player faction, or join the open faction FPU (Federation for Civilian Unity). When starting your own faction, there is one spawn point available, when joining the FPU, there is at least one additional spawn point available. Both spawn points are at the starter base near Lumina City on Celaeno.
It is not possible to spawn in a respawn-pod. Furthermore, there are no admin-placed spawn points at planets, and the location of other planets is not common knowledge. This is done in order to give you the posibility to discover planets yourself, and in cooperation with other players.
When starting your own faction, keep in mind that the premium production blocks (large assembler, large refinery, large H2/O2 (modded)) are limited to one block per player. There are no further limits for premium production. However, this does mean that it is most beneficial to create a faction with others, or join an existing faction. All block limits are listed in the block limits page (server details).
MES Factions and Underground Contracts
NFPU and IFMU are custom MES factions. These factions are neutral towards players by default. However, you can choose to get hostile towards one or both of these factions. You can either do that by attacking them pro-actively, or by completing Underground Faction Contracts. For this, Underground Contract Stations are very important. There are several Underground Contract Stations in the starsystem. The coordinates of the Celaeno Underground Contract Station is listed below:
GPS:Celaeno Underground Contracts:-5310885.63:-5608377.93:-7883066.93:#FFFFFFFF:
There are several types of contracts that you can do at Underground Contract Stations:
Underground Contracts: These are the regular underground contracts, which you can do at a contract block. These are acquisition contracts and hauling contracts. All underground contracts are leading you to other contract stations. This way, you can discover all stations in the starsystem.
Underground Faction Contracts: You can find these contracts in datapads in lockers. Underground Faction Contracts can earn you a lot of money. However, this will lead to hostilities with the opposing faction. Thus, a contract for NFPU will lead to hostility with IFMU and vice versa. These contracts are set up as small missions that will disrupt certain operations of the other faction.
Underground Neutral Contracts: These contracts are meant to improve your reputation with either NFPU or IFMU. You can find these contracts in a locker next to both types of Underground Faction Contracts. However, completing such a contract will lead to a bounty (friendly reputation with the Space Pirates).
Offerings of all types of contracts could differ depending on the location of the Underground Contract Station.
How to enter an Underground Contract Station
You need a ship with certain specifications in order to be able to enter an Underground Contract Station and in order to leave. These specifications are listed below:
Size: The hangar of the underground contract station isn’t big (see middle picture below). Your ship needs to be able to fit inside of this hangar.
Docking connector: The docking connector needs to be placed at the bottom, you need to be able to connect to this connector in order to do the regular Underground Contracts, next to that, undocking from this connector will trigger opening the hangar doors when leaving.
Action Relay and antenna: You need an Action Relay and antenna, the antenna of the underground contract station transmits an Action Relay channel number. This channel number will trigger opening the hangar doors.